Our Projects in Web, AR, VR & MR

Web Sites & Web Apps

Orpheus is our very own digital archiving tool, and much of our work involves creating digital archives and collections for cultural institutions, allowing them to exhibit their collections online. But it doesn’t end there. Our work also covers the a wide gamut of web technologies.


The archive, reimagined.

Orpheus is our all-in-one digital archiving, collections, and digital exhibitions product. It acts both as a way of backing up and organising an archive into digital format, and then presenting it for the whole world to see.

A Homer Commentary in Progress

An evolving, collaborative commentary based on the cumulative research of Milman Parry and Albert Lord, who created a new way of thinking about Homeric poetry.

The hypothesis for this project was “Wouldn’t it be great if, instead of academic commentary being static and slow to evolve, it was more like a constantly updated resource?” A sort of Wikipedia of academic commentary.

Sound Lab

The Sound Lab gives all Harvard affiliates access to cutting edge tools for audio capture and recording, digital media editing, as well as audio mixing, mastering, and restoration.

It consists of four Mac-based workstations that run a variety of media production software including Avid's ProTools and Sibelius, Apple's Final Cut Pro and Logic Pro, Ableton Live, and Adobe’s Creative Cloud.

Giza 360

A 360° virtual tour of the Giza Plateau, accessible on any modern web browser.

In collaboration with Harvard Semitic Museum, we built a web app allowing exploration of the Giza Plateau, with narration provided explaining the major sites and the interesting details to be found there.

Augmented Reality

AR is one of the most exciting technologies to come out in recent years, and it’s one of our favourite to work with. Museums, libraries and archaeological sites have seen a resurgence in interest thanks to AR. Selfie sticks move oevr! AR is here to deliver a modern, educational and jaw-dropping visitor experience.

Dreaming the Sphinx

An AR app for the Harvard Semitic Museum.

A copy of the Dream Stela is displayed at the Harvard Semitic Museum, and with AR the stela comes to life. Translations, commentary and beautiful augmented reality animations create a rich experience for visitors.


Uncovering the ancient Greek ruins in Morgantina, Sicily.

We collaborated with the Contrada Agnese Project to create an a augmented reality portal into the past.

Harvard Yard Archaeology Project

In Yard digs, there’s an app for that.

We collaborated with Harvard’s Peabody Museum, the Harvard Library, and the History Department to create an AR app telling the history of the Harvard Yard, and the story behind excavated artefacts.

Stele Forest

AR app for the millenia-old Stele Forest Museum in Xian, China.

An app designed to allow visitors to receive more information about the steles in the museum. Delivered in captivating AR, of course. Expected to release in late 2019.


Digital repatriation at one of the world’s humanist treasure sites.

Archimedes Digital created a concept for a new AR app. It allows visitors to the world-famous Acropolis to look back in the past, and see what the Parthenon’s marbles looked like thousands of years ago.

Virtual Reality

VR, along with AR, is one of the most exciting ubiqutous technologies of the 21st century. Strap on a VR headset and take a trip milennia into the past. When done well, the level of immersion in VR is second to none. Virtually walking around in a high-definition laser scanned historical site creates for a particularly spectacular experience.

Giza VR

Exploring the Giza Plateau in immersive virtual reality.

Imagine being able to walk around the Giza plateau — The Great Pyramids, The Great Sphinx, simulated sand dust, all included. From the comfort of your couch, and no queues or flying selfie sticks.

Mixed Reality

A category of its own, and disctinct from both VR, and AR, mixed reality is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Unlike AR, which is displayed on a hand-held device, mixed reality is experienced using a headset or special glasses. Therefore, it’s more immersive, and it lends itself particularly well for immersive group experiences.

Virtual Telepresence with the Giza Project at Harvard University

Explore the Giza Plateau with real-time guided tours in a virtual classroom beneath the Pyramids.

What’s arguably as good as visiting the Giza Plateau in Egypt? Having a Harvard professor of Egyptian studies take you on a mixed reality flyover through the site, and give expert narration along the way.

Scratching the surface.

The projects listed here are a glimpse at some key projects that we’ve worked with, but our work extends beyond this into consulting, grant writing, design thinking, laser scanning. There’s a lot happening behind the scenes to bring these projects to life. Reach out to us on hello@archimedes.digital if you’d like to find out more about the kind of projects we’re involved with.